In Race for the Galaxy, players build galactic civilizations with game cards
that represent worlds or technical and social developments. Each round consists
of one or more of five possible phases. In each round, each player secretly
and simultaneously chooses one of seven different action cards and then reveals
it. Only the selected phases occur. For these phases, every player performs
the phase's action, while the selected player(s) also get a bonus for that phase.
For example, if at least one player chooses the Develop action, then the Develop
phase will occur; otherwise it is skipped. In it, each player may simultaneously
select a development from his hand of cards to build.
After revealing the cards, each player adds his development to his tableau
of cards on the table and then discards cards from his hand equal to its cost.
Each player, who chose Develop, discards one card fewer as his bonus. Explore
allows a player to draw cards and select which of them to add to his hand. Settle
allows a player to place a world in his tableau. Some worlds produce goods,
represented by face down cards, when Produce is selected. These goods can be
discarded for victory points or sold to add cards to the player's hand by selecting
Consume. With cards, players can settle new worlds and build more developments,
gaining both victory points and card powers that provide advantages in certain
phases. The player who best manages his cards, phase and bonus selections, and
card powers to build the greatest space empire, wins.
Game Time: 30 - 60 minutes.
For 2 - 4 players ages 12 and up.